@startuml
sprite $audio_description [48x48/16] {
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}


!define FA6_AUDIO_DESCRIPTION(_alias) ENTITY(rectangle,black,audio_description,_alias,FA6 AUDIO_DESCRIPTION)
!define FA6_AUDIO_DESCRIPTION(_alias, _label) ENTITY(rectangle,black,audio_description,_label, _alias,FA6 AUDIO_DESCRIPTION)
!define FA6_AUDIO_DESCRIPTION(_alias, _label, _shape) ENTITY(_shape,black,audio_description,_label, _alias,FA6 AUDIO_DESCRIPTION)
!define FA6_AUDIO_DESCRIPTION(_alias, _label, _shape, _color) ENTITY(_shape,_color,audio_description,_label, _alias,FA6 AUDIO_DESCRIPTION)
skinparam folderBackgroundColor<<FA6 AUDIO_DESCRIPTION>> White
@enduml